
Originally Posted by
mbruno
When I started playing music, I assumed every solo was improv and writing something down beforehand was cheating - when I realized that wasn't true, it made things a lot easier for me.
100% improvisation at high speeds is a lot more difficult than playing something written at high speeds. Of course it's easier to play a mash up of notes that may / may not work with the melody than to play something note for note - but playing whatever comes to mind for most players is not consistent and at times will sound horrible. Even for the best players, pure improv all the time likely wouldn't be their best playing.
Writing a solo / break beforehand provides a great skeleton to play with. Ideally, you hit every note you wrote. Practically, you'll probably miss a few from time to time - which is where being able to improv and bring in a new idea or move back to the original idea is important.
So, if you want to get faster, among many other things you can/should do like using a metronome, pick direction, rhythm etc, I'd say:
1. Write out your mandolin lines for songs in advance. Have your "go to" parts for that tune ready to go and try to play them note for note at speed every time. When you make mistakes, work to eliminate the mistake or decide to change the written part to include the "mistake" and play that.
2. Re-write out those mandolin parts often. When you have something that works great, that's awesome - keep playing it. But, you probably don't want to always play the exact same thing (especially at shows and jams where you have regulars) - so re-writing it important. This doesn't mean abandon the original or subsequent re-writes - just keep evolving.
Doing that will ultimately give you a big bag of riffs you can use for a particular tune that you can play at speed. Often these riffs can become somewhat interchangeable and you'll be able to start with one riff and end with another etc. Also it's really likely those riffs can be reused as is or with minor tweaks on other songs adding to the value.
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